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M5A2 Carbine

M5A2 Carbine

Primary Fire: Automatic Fire (Clip: 50 / Ammo Pool: 200)
Secondary Fire: Grenade Launcher (Clip: 3)
Rounds per Minute: 715 (Grenade Launcher - 120)
Range: 4/5 (Grenade Launcher - 5/5)
First Acquired: Starting Weapon
Other Info: Online Mode

The M5A2 Carbine is Nathan Hale's starting weapon, and is also the default weapon for the US Army and British Armed forces. It is exceedingly sturdy and will more often than not be the last line of defence against the Chimera.

The Carbine is a good multi-purpose weapon, but it is very effective against Hybrids and Slipskulls. Aim for their head's and they won't cause much of a problem for too long.

The grenade launcher extension is also extremely useful against the bigger enemies, such as the Steelhead, which can be taken down in one hit, but ammunition for this is usually very sparce, so make sure it isn't wasted when obtained.

Tip: Unlike online mode, the enemies (particularly Hybrids) won't dart around everywhere. Make sure you use the scope to line up some nice headshots before they get too close to do some serious damage.


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